Congestion control based on cross-layer game optimization in wireless mesh networks
dc.contributor.author | Ma, X. | * |
dc.contributor.author | Xu, L. | * |
dc.contributor.author | Min, Geyong | * |
dc.date.accessioned | 2016-10-07T14:35:27Z | |
dc.date.available | 2016-10-07T14:35:27Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Ma X, Xu L and Min G (2013) Congestion control based on cross-layer game optimization in wireless mesh networks. In: Proceedings of the 9th International Conference on Mobile Ad-hoc and Sensor Networks (MSN). 11-13 Dec 2013. Dalian, China. IEEE: 41-46. | |
dc.identifier.uri | http://hdl.handle.net/10454/9686 | |
dc.description | No | |
dc.description.abstract | Due to the attractive characteristics of high capacity, high-speed, wide coverage and low transmission power, Wireless Mesh Networks become the ideal choice for the next-generation wireless communication systems. However, the network congestion of WMNs deteriorates the quality of service provided to end users. Game theory optimization model is a novel modeling tool for the study of multiple entities and the interaction between them. On the other hand, cross-layer design is shown to be practical for optimizing the performance of network communications. Therefore, a combination of the game theory and cross-layer optimization, named cross-layer game optimization, is proposed to reduce network congestion in WMNs. In this paper, the network congestion control in the transport layer and multi-path flow assignment in the network layer of WMNs are investigated. The proposed cross-layer game optimization algorithm is then employed to enable source nodes to change their set of paths and adjust their congestion window according to the round-trip time to achieve a Nash equilibrium. Finally, evaluation results show that the proposed cross-layer game optimization scheme achieves high throughput with low transmission delay. | |
dc.subject | WMNs; Game theory; Cross-layer optimisation; Congestion control | |
dc.title | Congestion control based on cross-layer game optimization in wireless mesh networks | |
dc.status.refereed | Yes | |
dc.type | Conference Paper | |
dc.type.version | No full-text available in the repository | |
dc.identifier.doi | https://doi.org/10.1109/MSN.2013.49 |