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2008Rights
© 2008 Springer Berlin. Reproduced in accordance with the publisher's self-archiving policy.Peer-Reviewed
YesOpen Access status
openAccess
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Show full item recordAbstract
Direct parameterisation is among the most widely used facial animation techniques but requires complicated ways to animate face models which have complex topology. This paper develops a simple solution by introducing a PDE-based facial animation scheme. Using a PDE face model means we only need to animate a group of boundary curves without using any other conventional surface interpolation algorithms. We describe the basis of the method and show results from a practical implementation.Version
Published versionCitation
Sheng Y, Willis G, Gonzalez Castro G et al (2008) PDE-based Facial Animation: Making the Complex Simple. ISVC 2008. Las Vegas, USA. Lecture Notes in Computer Science. No. 5359, Part II, pp. 723-732.Link to Version of Record
https://doi.org/10.1007/978-3-540-89646-3_71Type
Conference paperae974a485f413a2113503eed53cd6c53
https://doi.org/10.1007/978-3-540-89646-3_71