Dynamic skin deformation using finite difference solutions for character animation
Publication date
2014-10-13Keyword
Dynamic skin deformationsCurve-based representation
Finite difference solution
Data-driven methods
Rights
(c) 2014 Elsevier Ltd. Full-text reproduced in accordance with the publisher's self-archiving policy.Peer-Reviewed
YesOpen Access status
closedAccess
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Show full item recordAbstract
We present a new skin deformation method to create dynamic skin deformations in this paper. The core elements of our approach are a dynamic deformation model, an efficient data-driven finite difference solution, and a curve-based representation of 3D models.We first reconstruct skin deformation models at different poses from the taken photos of a male human arm movement to achieve real deformed skin shapes. Then, we extract curves from these reconstructed skin deformation models. A new dynamic deformation model is proposed to describe physics of dynamic curve deformations, and its finite difference solution is developed to determine shape changes of the extracted curves. In order to improve visual realism of skin deformations, we employ data-driven methods and introduce skin shapes at the initial and final poses in to our proposed dynamic deformation model. Experimental examples and comparisons made in this paper indicate that our proposed dynamic skin deformation technique can create realistic deformed skin shapes efficiently with a small data size.Version
No full-text in the repositoryCitation
Chaudhry E, Bian SJ, Ugain H, Jin X, You LH and Zhang JJ (2014) Dynamic skin deformation using finite difference solutions for character animation. Computers and Graphics. 46: 294-305.Link to Version of Record
https://doi.org/10.1016/j.cag.2014.09.029Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1016/j.cag.2014.09.029