Implementing Mixed Reality Games for Mobile Language Learning
dc.contributor.author | Fotouhi-Ghazvini, Faranak | * |
dc.contributor.author | Earnshaw, Rae A. | * |
dc.contributor.author | Moeini, A. | * |
dc.contributor.author | Robison, David J. | * |
dc.contributor.author | Excell, Peter S. | * |
dc.date.accessioned | 2015-06-16T08:05:24Z | |
dc.date.available | 2015-06-16T08:05:24Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Fotouhi-Ghazvini F, Earshaw RA, Moeini A, Robison DJ and Excell PS (2011) Implementing Mixed Reality Games for Mobile Language Learning. In: Proceedings of the Seventh International Conference on Mobile Learning. Lisbon, Portugal. | en_US |
dc.identifier.uri | http://hdl.handle.net/10454/7261 | |
dc.description | No | en_US |
dc.description.abstract | The implementation of a mixed reality game using the J2ME platform is presented. The different levels of the game environment are presented and also the game navigation system which uses QR code and Bluetooth. Its relationship to other environments such as iPhone and Android, the portability issues, and the hardware and software specification for the game deployment are discussed. The game aims to stimulate and maintain a conversation between learners and their teachers, and also between learners and learners, whilst being immersed in the story of the game. It is found that the learners become more competent through enculturation, externalising their ideas, and socialising within their zone of proximal development. | en_US |
dc.language.iso | en | en_US |
dc.subject | Language learning; Mixed reality; Games; J2ME | en_US |
dc.title | Implementing Mixed Reality Games for Mobile Language Learning | en_US |
dc.status.refereed | Yes | en_US |
dc.type | Conference paper | en_US |
dc.type.version | No full-text available in the repository | en_US |