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dc.contributor.authorFotouhi-Ghazvini, Faranak*
dc.contributor.authorEarnshaw, Rae A.*
dc.contributor.authorMoeini, A.*
dc.contributor.authorRobison, David J.*
dc.contributor.authorExcell, Peter S.*
dc.date.accessioned2015-06-16T08:05:24Z
dc.date.available2015-06-16T08:05:24Z
dc.date.issued2011
dc.identifier.citationFotouhi-Ghazvini F, Earshaw RA, Moeini A, Robison DJ and Excell PS (2011) Implementing Mixed Reality Games for Mobile Language Learning. In: Proceedings of the Seventh International Conference on Mobile Learning. Lisbon, Portugal.en_US
dc.identifier.urihttp://hdl.handle.net/10454/7261
dc.descriptionNoen_US
dc.description.abstractThe implementation of a mixed reality game using the J2ME platform is presented. The different levels of the game environment are presented and also the game navigation system which uses QR code and Bluetooth. Its relationship to other environments such as iPhone and Android, the portability issues, and the hardware and software specification for the game deployment are discussed. The game aims to stimulate and maintain a conversation between learners and their teachers, and also between learners and learners, whilst being immersed in the story of the game. It is found that the learners become more competent through enculturation, externalising their ideas, and socialising within their zone of proximal development.en_US
dc.language.isoenen_US
dc.subjectLanguage learning; Mixed reality; Games; J2MEen_US
dc.titleImplementing Mixed Reality Games for Mobile Language Learningen_US
dc.status.refereedYesen_US
dc.typeConference paperen_US
dc.type.versionNo full-text available in the repositoryen_US


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