User Interface Design within a Mobile Educational Game
dc.contributor.author | Fotouhi-Ghazvini, Faranak | * |
dc.contributor.author | Earnshaw, Rae A. | * |
dc.contributor.author | Robison, David J. | * |
dc.contributor.author | Moeini, A. | * |
dc.contributor.author | Excell, Peter S. | * |
dc.date.accessioned | 2015-06-16T07:43:17Z | |
dc.date.available | 2015-06-16T07:43:17Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Fotouhi-Ghazvini F, Earnshaw RA, Robison D, Moeini A and Excell PS (2011) User Interface Design within a Mobile Educational Game. In: Proceedings of the Fourth International Conference on Internet Technologies and Applications by Cunningham S et al (Eds.) 6-9 Sep 2011. Glyndwr University, Wrexham, UK. | en_US |
dc.identifier.uri | http://hdl.handle.net/10454/7259 | |
dc.description | No | en_US |
dc.description.abstract | A mobile language learning system is implemented using an adventure game. The primary emphasis is upon graphical design and rich interaction with the user. A wide range of functionalities are described, and an efficient navigation system is proposed that uses contextual information, allowing the players to move seamlessly between mobile real and virtual worlds. The game environment is designed to have consistent graphics, dialogue, screens, and sequences of actions. Quick Response (QR) codes provide the necessary shortcuts for the players and Bluetooth connections automatically send and receive scores between teams. A response for every action is produced depending on the screen type, while keeping the file size manageable. Similar user tasks were kept spatially close together with a clearly designated beginning, middle and end. The main sources of error such as entering and extracting contextual data are predicted and simple error handling is provided. Unexpected events in mobile environments are tolerated and allowed. Internal locus of control is provided by ‘automatic pause’, ‘manual pause’ and ‘save’ commands to help players preserve their data and cognitive progress. The game environment is configurable for novice or expert players. This game is also suitable for students with auditory problems and female students are also specifically addressed. | en_US |
dc.language.iso | en | en_US |
dc.subject | Mobile learning; Game based learning; Mobile games; User interface design | en_US |
dc.title | User Interface Design within a Mobile Educational Game | en_US |
dc.status.refereed | Yes | en_US |
dc.type | Conference paper | en_US |
dc.type.version | No full-text available in the repository | en_US |