Abstract
The article surveys virtual humans and techniques to control the face and body. It also covers higher level interfaces for direct speech input and issues of real-time control.Version
published version paperCitation
Cavazza, M, Earnshaw, R.A., Magnenat-Thalmann, N. and Thalmann, D.D. (1998). Motion Control of Virtual Humans. IEEE Computer Graphics and Applications. Vol. 18, No. 5. Pp. 24-31.Link to Version of Record
https://doi.org/10.1109/38.708558Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1109/38.708558