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dc.contributor.authorTang, W.*
dc.contributor.authorCavazza, M.*
dc.contributor.authorMountain, D.*
dc.contributor.authorEarnshaw, Rae A.*
dc.date.accessioned2015-01-28T13:02:10Z
dc.date.available2015-01-28T13:02:10Z
dc.date.issued1999
dc.identifier.citationTang, W., Cavazza, M., Mountain, D. and Earnshaw, R.A. (1999). A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation. The Visual Computer. Vol. 15, No. 7/8. Pp. 413-425.en_US
dc.identifier.urihttp://hdl.handle.net/10454/7074
dc.descriptionNoen_US
dc.description.abstractIn this paper we present a constrained inverse kinematics algorithm for real-time motion capture in virtual environments, that has its origins in the simulation of multi-body systems. We apply this algorithm to an articulated human skeletal model using an electromagnetic motion tracking system with a small number of sensors to create avatar postures. The method offers efficient inverse kinematics computation and it is also generalised for the configurations of an articulated skeletal model. We investigate the possibility of capturing fast gestures by analysing the convergence patterns of the algorithm with the motion tracking sampling frequency for a range of actions.en_US
dc.language.isoenen_US
dc.relation.isreferencedbyhttp://dx.doi.org/10.1007/s003710050188en_US
dc.subjectInverse kinematicsen_US
dc.subjectConstrainten_US
dc.subjectIterative numerical integrationen_US
dc.subjectMotion captureen_US
dc.subjectInteractive animationen_US
dc.titleA Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animationen_US
dc.status.refereedYesen_US
dc.typeArticleen_US
dc.type.versionNo full-text available in the repositoryen_US


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