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dc.contributor.authorTang, W.*
dc.contributor.authorCavazza, M.*
dc.contributor.authorMountain, D.*
dc.contributor.authorEarnshaw, Rae A.*
dc.date.accessioned2015-01-28T13:02:10Z
dc.date.available2015-01-28T13:02:10Z
dc.date.issued1999
dc.identifier.citationTang, W., Cavazza, M., Mountain, D. and Earnshaw, R.A. (1999). A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation. The Visual Computer. Vol. 15, No. 7/8. Pp. 413-425.
dc.identifier.urihttp://hdl.handle.net/10454/7074
dc.descriptionNo
dc.description.abstractIn this paper we present a constrained inverse kinematics algorithm for real-time motion capture in virtual environments, that has its origins in the simulation of multi-body systems. We apply this algorithm to an articulated human skeletal model using an electromagnetic motion tracking system with a small number of sensors to create avatar postures. The method offers efficient inverse kinematics computation and it is also generalised for the configurations of an articulated skeletal model. We investigate the possibility of capturing fast gestures by analysing the convergence patterns of the algorithm with the motion tracking sampling frequency for a range of actions.
dc.language.isoenen
dc.subjectInverse kinematics
dc.subjectConstraint
dc.subjectIterative numerical integration
dc.subjectMotion capture
dc.subjectInteractive animation
dc.titleA Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation
dc.status.refereedYes
dc.typeArticle
dc.type.versionNo full-text in the repository
dc.identifier.doihttps://doi.org/10.1007/s003710050188
dc.openaccess.statusclosedAccess


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