A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation
Publication date
1999Keyword
Inverse kinematicsConstraint
Iterative numerical integration
Motion capture
Interactive animation
Peer-Reviewed
YesOpen Access status
closedAccess
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In this paper we present a constrained inverse kinematics algorithm for real-time motion capture in virtual environments, that has its origins in the simulation of multi-body systems. We apply this algorithm to an articulated human skeletal model using an electromagnetic motion tracking system with a small number of sensors to create avatar postures. The method offers efficient inverse kinematics computation and it is also generalised for the configurations of an articulated skeletal model. We investigate the possibility of capturing fast gestures by analysing the convergence patterns of the algorithm with the motion tracking sampling frequency for a range of actions.Version
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Tang, W., Cavazza, M., Mountain, D. and Earnshaw, R.A. (1999). A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation. The Visual Computer. Vol. 15, No. 7/8. Pp. 413-425.Link to Version of Record
https://doi.org/10.1007/s003710050188Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1007/s003710050188