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dc.contributor.authorFotouhi-Ghazvini, Faranak*
dc.contributor.authorEarnshaw, Rae A.*
dc.contributor.authorRobison, David J.*
dc.contributor.authorExcell, Peter S.*
dc.date.accessioned2015-01-27T14:24:39Z
dc.date.available2015-01-27T14:24:39Z
dc.date.issued2009
dc.identifier.citationFotouhi-Ghazvini F., Earnshaw R.A., Robison D.J. and Excell P.S. (2009). The MOBO City: A Mobile Game Package for Technical Language Learning. International Journal of Interactive Mobile Technologies. Vol. 3, No. 2. Pp. 19-24.
dc.identifier.urihttp://hdl.handle.net/10454/7069
dc.descriptionNo
dc.description.abstractIn this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer's motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate vocabulary learning games were also added to our package to help students solve their common errors.
dc.language.isoenen
dc.subjectMobile learning
dc.subjectEducational games
dc.subjectLanguage learning
dc.subjectVocabulary learning
dc.titleThe MOBO City: A Mobile Game Package for Technical Language Learning" International Journal of Interactive Mobile Technologies
dc.status.refereedYes
dc.typeArticle
dc.type.versionNo full-text in the repository
dc.identifier.doihttps://doi.org/10.3991/ijim.v3i2.757
dc.openaccess.statusclosedAccess


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