The MOBO City: A Mobile Game Package for Technical Language Learning" International Journal of Interactive Mobile Technologies
dc.contributor.author | Fotouhi-Ghazvini, Faranak | * |
dc.contributor.author | Earnshaw, Rae A. | * |
dc.contributor.author | Robison, David J. | * |
dc.contributor.author | Excell, Peter S. | * |
dc.date.accessioned | 2015-01-27T14:24:39Z | |
dc.date.available | 2015-01-27T14:24:39Z | |
dc.date.issued | 2009 | |
dc.identifier.citation | Fotouhi-Ghazvini F., Earnshaw R.A., Robison D.J. and Excell P.S. (2009). The MOBO City: A Mobile Game Package for Technical Language Learning. International Journal of Interactive Mobile Technologies. Vol. 3, No. 2. Pp. 19-24. | |
dc.identifier.uri | http://hdl.handle.net/10454/7069 | |
dc.description | No | |
dc.description.abstract | In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer's motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate vocabulary learning games were also added to our package to help students solve their common errors. | |
dc.language.iso | en | en |
dc.subject | Mobile learning | |
dc.subject | Educational games | |
dc.subject | Language learning | |
dc.subject | Vocabulary learning | |
dc.title | The MOBO City: A Mobile Game Package for Technical Language Learning" International Journal of Interactive Mobile Technologies | |
dc.status.refereed | Yes | |
dc.type | Article | |
dc.type.version | No full-text in the repository | |
dc.identifier.doi | https://doi.org/10.3991/ijim.v3i2.757 | |
dc.openaccess.status | closedAccess |