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dc.contributor.authorFotouhi-Ghazvini, Faranak*
dc.contributor.authorEarnshaw, Rae A.*
dc.contributor.authorMoeini, A.*
dc.contributor.authorRobison, David J.*
dc.contributor.authorExcell, Peter S.*
dc.date.accessioned2015-01-27T14:16:54Z
dc.date.available2015-01-27T14:16:54Z
dc.date.issued2011
dc.identifier.citationFotouhi-Ghazvini F., Earnshaw, R.A., Moeini, A., Robison, D.J., Excell, P.S. (2011). From E-Learning to M-Learning – the use of Mixed Reality Games as a New Educational Paradigm. International Journal of Interactive Mobile Technologies. Vol 5, No 2. Pp17-25.en_US
dc.identifier.urihttp://hdl.handle.net/10454/7068
dc.descriptionNoen_US
dc.description.abstractThis paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of "conversation" between different actors of the learning community with the objective of building the architectural framework for MEMRG.en_US
dc.language.isoenen_US
dc.subjecte-learningen_US
dc.subjectm-learningen_US
dc.subjectMixed reality gamesen_US
dc.subjectMobile learningen_US
dc.subjectEducational gamesen_US
dc.subjectConversational frameworken_US
dc.titleFrom E-Learning to M-Learning – the use of Mixed Reality Games as a New Educational Paradigmen_US
dc.status.refereedYesen_US
dc.typeArticleen_US
dc.type.versionNo full-text available in the repositoryen_US
dc.identifier.doihttps://doi.org/doi:10.3991/ijim.v5i2.160


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