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    From E-Learning to M-Learning – the use of Mixed Reality Games as a New Educational Paradigm

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    Publication date
    2011
    Author
    Fotouhi-Ghazvini, Faranak
    Earnshaw, Rae A.
    Moeini, A.
    Robison, David J.
    Excell, Peter S.
    Keyword
    e-learning
    m-learning
    Mixed reality games
    Mobile learning
    Educational games
    Conversational framework
    Peer-Reviewed
    Yes
    
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    Abstract
    This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of "conversation" between different actors of the learning community with the objective of building the architectural framework for MEMRG.
    URI
    http://hdl.handle.net/10454/7068
    Version
    No full-text available in the repository
    Citation
    Fotouhi-Ghazvini F., Earnshaw, R.A., Moeini, A., Robison, D.J., Excell, P.S. (2011). From E-Learning to M-Learning – the use of Mixed Reality Games as a New Educational Paradigm. International Journal of Interactive Mobile Technologies. Vol 5, No 2. Pp17-25.
    Link to publisher’s version
    http://dx.doi.org/doi:10.3991/ijim.v5i2.160
    Type
    Article
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    Engineering and Informatics Publications

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