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    Using a conversational framework in mobile game based learning - assessment and evaluation

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    Publication date
    2011
    Author
    Fotouhi-Ghazvini, Faranak
    Earnshaw, Rae A.
    Moeini, A.
    Robison, David J.
    Excell, Peter S.
    Keyword
    Mobile gaming
    Assessment
    Peer-Reviewed
    Yes
    
    Metadata
    Show full item record
    Abstract
    Mobile language learning games usually only focus on spelling or out of context meaning for the entire dictionary, ignoring the role of an authentic environment. ‘Detective Alavi’ is an educational mobile game that provides a shared space for students to work collaboratively towards language learning in a narrative rich environment. This game motivates and preserves a conversation between learners and their teachers, and also between learners and learners, whilst being immersed in the story of the game. A seamless self-assessment scoring system in the game structure provides a less dominating environment for students to expose their weaknesses, and at the same time assists students to judge what skills they have learned and how much. This game has produced improvement in different cognitive processes and a deeper level of learning during the collaborative game play.
    URI
    http://hdl.handle.net/10454/7063
    Version
    No full-text available in the repository
    Citation
    Fotouhi-Ghazvini, F., Earnshaw, R.A., Robison, D.J., Moeini, A. and Excell, P.S. (2011). Enhancing Learning Through Technology. Education Unplugged: Mobile Technologies and Web 2.0. Communications in Computer and Information Science. Volume 177. Pp. 200-213.
    Link to publisher’s version
    http://dx.doi.org/10.1007/978-3-642-22383-9_17
    Type
    Article
    Collections
    Engineering and Informatics Publications

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