On the development of an Interactive talking head system based on the use of PDE-based parametric surfaces
View/ Open
Talking_Head_2011.pdf (1.622Mb)
Download
Publication date
2011Keyword
Facial animationSpeech animation
PDE method
Parametric surface representation
Motion re-targetting
Virtual interactive environments
Rights
(c) 2011 Springer Verlag. Reproduced in accordance with the publisher's self-archiving policy.Peer-Reviewed
Yes
Metadata
Show full item recordAbstract
In this work we propose a talking head system for animating facial expressions using a template face generated from Partial Differen- tial Equations (PDEs). It uses a set of preconfigured curves to calculate an internal template surface face. This surface is then used to associate various facial features with a given 3D face object. Motion retargeting is then used to transfer the deformations in these areas from the template to the target object. The procedure is continued until all the expressions in the database are calculated and transferred to the target 3D human face object. Additionally the system interacts with the user using an artificial intelligence (AI) chatterbot to generate response from a given text. Speech and facial animation are synchronized using the Microsoft Speech API, where the response from the AI bot is converted to speech.Version
Accepted ManuscriptCitation
Athanasopoulos, M., Ugail H. and Gonzalez Castro, G. (2011). On the development of an Interactive talking head system based on the use of PDE-based parametric surfaces. In: Transactions on Computational Science XII. Lecture Notes in Computer Science, Vol. 6670. A. Sourin and O. Sourina (Eds.).Link to Version of Record
https://doi.org/10.1007/978-3-642-22336-5Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1007/978-3-642-22336-5