Cyclic animation using Partial differential Equations
dc.contributor.author | Gonzalez Castro, Gabriela | * |
dc.contributor.author | Athanasopoulos, Michael | * |
dc.contributor.author | Ugail, Hassan | * |
dc.contributor.author | Willis, P. | * |
dc.contributor.author | Sheng, Y | * |
dc.date.accessioned | 2011-07-23T15:52:01Z | |
dc.date.available | 2011-07-23T15:52:01Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | Gonzalez Castro G., Athanasopoulos M., Ugail H., Willis P. and Sheng Y. (2010). Cyclic animation using Partial differential Equations. The Visual Computer. Vol. 26, No. 5, pp. 325-338. | en_US |
dc.identifier.uri | http://hdl.handle.net/10454/4969 | |
dc.description | Yes | en_US |
dc.description.abstract | This work presents an efficient and fast method for achieving cyclic animation using Partial Differential Equations (PDEs). The boundary-value nature associ- ated with elliptic PDEs offers a fast analytic solution technique for setting up a framework for this type of animation. The surface of a given character is thus cre- ated from a set of pre-determined curves, which are used as boundary conditions so that a number of PDEs can be solved. Two different approaches to cyclic ani- mation are presented here. The first consists of using attaching the set of curves to a skeletal system hold- ing the animation for cyclic motions linked to a set mathematical expressions, the second one exploits the spine associated with the analytic solution of the PDE as a driving mechanism to achieve cyclic animation, which is also manipulated mathematically. The first of these approaches is implemented within a framework related to cyclic motions inherent to human-like char- acters, whereas the spine-based approach is focused on modelling the undulatory movement observed in fish when swimming. The proposed method is fast and ac- curate. Additionally, the animation can be either used in the PDE-based surface representation of the model or transferred to the original mesh model by means of a point to point map. Thus, the user is offered with the choice of using either of these two animation repre- sentations of the same object, the selection depends on the computing resources such as storage and memory capacity associated with each particular application. | en_US |
dc.relation.isreferencedby | http://dx.doi.org/10.1007/s00371-010-0422-5 | en_US |
dc.rights | (c) 2010 Springer Verlag. Reproduced in accordance with the publisher's self-archiving policy. | en |
dc.subject | Cyclic animation | en_US |
dc.subject | PDE surfaces | en_US |
dc.title | Cyclic animation using Partial differential Equations | en_US |
dc.status.refereed | Yes | en_US |
dc.type | Article | en_US |
dc.type.version | Accepted Manuscript | en_US |
refterms.dateFOA | 2018-07-19T06:19:03Z |