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dc.contributor.authorAthanasopoulos, Michael*
dc.contributor.authorGonzalez Castro, Gabriela*
dc.contributor.authorUgail, Hassan*
dc.date.accessioned2011-07-23T15:38:16Z
dc.date.available2011-07-23T15:38:16Z
dc.date.issued2009
dc.identifier.citationAthanasopoulos M., Ugail H., Gonzalez Castro G. (2009). Cyclic animation of a human body using PDE surfaces. In: Proceedings of International Conference on Cyberworlds, Bradford, 7-11 Sept, 2009, pp. 02-107.en_US
dc.identifier.urihttp://hdl.handle.net/10454/4968
dc.descriptionNoen_US
dc.description.abstractIn this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology.en_US
dc.language.isoenen_US
dc.subjectPDE surfacesen_US
dc.subjectCyclic animationen_US
dc.subjectMotion retargeten_US
dc.titleCyclic animation of a human body using PDE surfacesen_US
dc.status.refereedYesen_US
dc.typeConference paperen_US
dc.type.versionNo full-text available in the repositoryen_US


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