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    Cyclic animation of a human body using PDE surfaces

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    Publication date
    2009
    Author
    Athanasopoulos, Michael
    Gonzalez Castro, Gabriela
    Ugail, Hassan
    Keyword
    PDE surfaces
    Cyclic animation
    Motion retarget
    Peer-Reviewed
    Yes
    
    Metadata
    Show full item record
    Abstract
    In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology.
    URI
    http://hdl.handle.net/10454/4968
    Version
    No full-text available in the repository
    Citation
    Athanasopoulos M., Ugail H., Gonzalez Castro G. (2009). Cyclic animation of a human body using PDE surfaces. In: Proceedings of International Conference on Cyberworlds, Bradford, 7-11 Sept, 2009, pp. 02-107.
    Type
    Conference paper
    Collections
    Engineering and Informatics Publications

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