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    AuthorUgail, Hassan (19)Gonzalez Castro, Gabriela (9)Athanasopoulos, Michael (4)Wilson, M.J. (4)Bloor, M.I.G. (3)Spares, Robert (3)Sweeney, John (3)Whiteside, Benjamin R. (3)Kirmani, N. (1)Kubeisa, S. (1)View MoreSubject
    PDE surfaces (19)
    Partial differential equations (PDEs) (8)Partial differential equations (3)Boundary representations (2)Cyclic animation (2)Interactive design (2)Parametric design (2)Surface parameterization (2)Surface profiling (2)Aircraft design (1)View MoreDate Issued2000 - 2010 (17)1998 - 1999 (2)

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    Cyclic animation using Partial differential Equations

    Gonzalez Castro, Gabriela; Athanasopoulos, Michael; Ugail, Hassan; Willis, P.; Sheng, Y (2010)
    This work presents an efficient and fast method for achieving cyclic animation using Partial Differential Equations (PDEs). The boundary-value nature associ- ated with elliptic PDEs offers a fast analytic solution technique for setting up a framework for this type of animation. The surface of a given character is thus cre- ated from a set of pre-determined curves, which are used as boundary conditions so that a number of PDEs can be solved. Two different approaches to cyclic ani- mation are presented here. The first consists of using attaching the set of curves to a skeletal system hold- ing the animation for cyclic motions linked to a set mathematical expressions, the second one exploits the spine associated with the analytic solution of the PDE as a driving mechanism to achieve cyclic animation, which is also manipulated mathematically. The first of these approaches is implemented within a framework related to cyclic motions inherent to human-like char- acters, whereas the spine-based approach is focused on modelling the undulatory movement observed in fish when swimming. The proposed method is fast and ac- curate. Additionally, the animation can be either used in the PDE-based surface representation of the model or transferred to the original mesh model by means of a point to point map. Thus, the user is offered with the choice of using either of these two animation repre- sentations of the same object, the selection depends on the computing resources such as storage and memory capacity associated with each particular application.
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    Characterization of micro-scale surface features using Partial Differential Equations

    Gonzalez Castro, Gabriela; Spares, Robert; Ugail, Hassan; Whiteside, Benjamin R.; Sweeney, John (2010)
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    On the spine of a PDE surface

    Ugail, Hassan (Springer, 2003)
    The spine of an object is an entity that can characterise the object¿s topology and describes the object by a lower dimension. It has an intuitive appeal for supporting geometric modelling operations. The aim of this paper is to show how a spine for a PDE surface can be generated. For the purpose of the work presented here an analytic solution form for the chosen PDE is utilised. It is shown that the spine of the PDE surface is then computed as a by-product of this analytic solution. This paper also discusses how the of a PDE surface can be used to manipulate the shape. The solution technique adopted here caters for periodic surfaces with general boundary conditions allowing the possibility of the spine based shape manipulation for a wide variety of free-form PDE surface shapes.
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    Shape morphing of complex geometries using partial differential equations.

    Gonzalez Castro, Gabriela; Ugail, Hassan (Academy Publisher, 2007)
    An alternative technique for shape morphing using a surface generating method using partial differential equations is outlined throughout this work. The boundaryvalue nature that is inherent to this surface generation technique together with its mathematical properties are hereby exploited for creating intermediate shapes between an initial shape and a final one. Four alternative shape morphing techniques are proposed here. The first one is based on the use of a linear combination of the boundary conditions associated with the initial and final surfaces, the second one consists of varying the Fourier mode for which the PDE is solved whilst the third results from a combination of the first two. The fourth of these alternatives is based on the manipulation of the spine of the surfaces, which is computed as a by-product of the solution. Results of morphing sequences between two topologically nonequivalent surfaces are presented. Thus, it is shown that the PDE based approach for morphing is capable of obtaining smooth intermediate surfaces automatically in most of the methodologies presented in this work and the spine has been revealed as a powerful tool for morphing surfaces arising from the method proposed here.
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    Surface profiling of micro-scale surface features using Partial Differential Equations

    Gonzalez Castro, Gabriela; Spares, Robert; Ugail, Hassan; Whiteside, Benjamin R.; Sweeney, John (2010)
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    On the development of an Interactive talking head system

    Athanasopoulos, Michael; Ugail, Hassan; Gonzalez Castro, Gabriela (2010)
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    The PDE surface method in higher dimensions.

    Woodland, A.; Ugail, Hassan; Labrosse, F. (2007)
    This paper presents a method to extend PDE surfaces to high dimensional spaces. We review a common existing analytic solution, and show how it can be used straightforwardly to increase the dimension of the space the surface is embedded within. We then further develop a numerical scheme suitable for increasing the number of variables that parametrise the surface, and investigate some of the properties of this solution with a view to future work.
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    Surface profiling of micro-scale structures using partial differential equation

    Gonzalez Castro, Gabriela; Spares, Robert; Ugail, Hassan; Whiteside, Benjamin R.; Sweeney, John (2010)
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    Automatic Reconstruction and Web Visualization of Complex PDE Shapes

    Pang, M.; Sheng, Y.; Gonzalez Castro, Gabriela; Sourin, A.; Ugail, Hassan (2010)
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    Cyclic animation of a human body using PDE surfaces

    Athanasopoulos, Michael; Gonzalez Castro, Gabriela; Ugail, Hassan (2009)
    In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology.
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