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dc.contributor.authorJoslin, C.*
dc.contributor.authorMolet, T.*
dc.contributor.authorMagnenat-Thalmann, N.*
dc.contributor.authorEsmarado, J.*
dc.contributor.authorThalmann, D.*
dc.contributor.authorPalmer, Ian J.*
dc.contributor.authorChilton, Nicholas*
dc.contributor.authorEarnshaw, Rae A.*
dc.date.accessioned2009-10-13T08:45:38Z
dc.date.available2009-10-13T08:45:38Z
dc.date.issued2001
dc.identifier.citationJoslin, C., Molet, T., Chilton, N., Palmer, I.J. and Earnshaw, R.A. (2001). Sharing Attractions on the Net with VPARK. IEEE Computer Graphics and Applications. Vol. 21, No. 1, pp. 61-71.
dc.identifier.urihttp://hdl.handle.net/10454/3649
dc.descriptionNo
dc.description.abstractThe authors present the Virtual Park (or VPark) system. This includes a networked virtual environment (NVE) system, called W-VLNET (Windows Virtual Life Network) and an Attraction Building System that creates and modifies attractions used in the NVE system. This article details the techniques for communication, scene management, facial and body animation, and general user interaction modules. The authors used VRML97 and MPEG-4 SHNC to stress the compatibility of the system with other similar virtual reality systems. The software provides realistic virtual actors as well as sets of applicable high-level actions in real time. Using this software, users can introduce their own scenario-based applications into a shared virtual environment.
dc.language.isoenen
dc.subjectNetwork Virtual Environment
dc.subjectAdvanced Interaction
dc.subjectAttraction
dc.subjectPlanning
dc.subjectBuilding
dc.subjectMotion Tracking
dc.titleSharing Attractions on the Net with VPARK
dc.status.refereedYes
dc.typeArticle
dc.type.versionNo full-text in the repository
dc.identifier.doihttps://doi.org/10.1109/38.895134
dc.openaccess.statusclosedAccess


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