Creating Emotions by Characters Design for Computer Games.
dc.contributor.author | You, F. | * |
dc.contributor.author | Palmer, Ian J. | * |
dc.contributor.author | Godfrey, William I. | * |
dc.contributor.author | Zheng, Z.B. | * |
dc.date.accessioned | 2009-10-05T07:44:06Z | |
dc.date.available | 2009-10-05T07:44:06Z | |
dc.date.issued | 2006 | |
dc.identifier.citation | You, F., Palmer, I.J., Godfrey, W.I. and Zheng, Z.B. (2006). Creating Emotions by Characters Design for Computer Games. (Lecture Notes in Computer Science Series) Berlin: Springerlink. | en |
dc.identifier.uri | http://hdl.handle.net/10454/3593 | |
dc.description | No | en |
dc.description.abstract | Firstly, the methodology for characters development in computer games was analyzed from both aspects of art-sourced character development and story-sourced character development separately from the different views of various research fields. In the second section, four different techniques relating to character design and the creation of emotion has been deeply discussed. At the end, the four diverse designs for character OEDIPUS were given according to the plot development based on the background of tragical fable of the ancient Greece. | en |
dc.language.iso | en | en |
dc.relation.isreferencedby | http://dx.doi.org/10.1007/11736639_78 | en |
dc.subject | Characters Development, | en |
dc.subject | Creating Emotion | en |
dc.subject | Characters Design | en |
dc.subject | OEDIPUS | en |
dc.subject | Computer games design | en |
dc.title | Creating Emotions by Characters Design for Computer Games. | en |
dc.status.refereed | Yes | en |
dc.type | Book | en |
dc.identifier.JournalTitle | Springerlink | en |
dc.type.version | No full-text available in the repository | en |