Abstract
Firstly, the methodology for characters development in computer games was analyzed from both aspects of art-sourced character development and story-sourced character development separately from the different views of various research fields. In the second section, four different techniques relating to character design and the creation of emotion has been deeply discussed. At the end, the four diverse designs for character OEDIPUS were given according to the plot development based on the background of tragical fable of the ancient Greece.Version
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You, F., Palmer, I.J., Godfrey, W.I. and Zheng, Z.B. (2006). Creating Emotions by Characters Design for Computer Games. (Lecture Notes in Computer Science Series) Berlin: Springerlink.Link to Version of Record
https://doi.org/10.1007/11736639_78Type
Bookae974a485f413a2113503eed53cd6c53
https://doi.org/10.1007/11736639_78