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2001Author
Earnshaw, Rae A.Rights
Copyright © 2001 IEEE. Reprinted from IEEE Computer Graphics and Applications. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Bradford's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.Peer-Reviewed
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Developments and advances in information and communications technology are boosting a convergence of computing, media, and telecommunications. This is dramatically affecting every aspect of society from technology designers and content creators to users. The design-to-product cycle time continues to decrease as new markets open up, and windows of opportunity exist for those who can move fast and make the right connections. Challenges and opportunities exist in each area of the convergence, but one thing is here to stay: being digital.Version
Published versionCitation
Earnshaw RA (2001) Digital Media. IEEE Computer Graphics and Applications 21(1): 14-17.Link to Version of Record
https://doi.org/10.1109/MCG.2001.895125Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1109/MCG.2001.895125