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    Computer animation for virtual humans.

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    Publication date
    1998
    Author
    Earnshaw, Rae A.
    Magnenat-Thalmann, N.
    Terzopoulos, D.
    Thalmann, D.
    Keyword
    Virtual characters
    Computer animation
    Artificial intelligence
    Autonomous agents
    Virtual reality (VR)
    Rights
    Copyright © 1998 IEEE. Reprinted from IEEE Computer Graphics and Applications. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Bradford's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.
    Peer-Reviewed
    Yes
    
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    Abstract
    Advances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive applications. Artificial intelligence techniques and autonomous agents give computer-generated characters a life of their own and let them interact with other characters in virtual worlds. Developments and advances in networking and virtual reality (VR) let multiple participants share virtual worlds and interact with applications or each other.
    URI
    http://hdl.handle.net/10454/3505
    Version
    published version paper
    Citation
    Earnshaw, R. A., Magnenat-Thalmann, N., Terzopoulos, D. and Thalmann, D. (1998) Computer animation for virtual humans. IEEE Computer Graphics and Applications. Vol. 18, No. 5, pp. 20-23.
    Link to publisher’s version
    http://ieeexplore.ieee.org/xpl/tocresult.jsp?isYear=1998&isnumber=15377&Submit32=View+Contents
    Type
    Article
    Collections
    Engineering and Informatics Publications

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