View/ Open
earnshaw1.pdf (137.9Kb)
Download
Publication date
1998Keyword
Virtual charactersComputer animation
Artificial intelligence
Autonomous agents
Virtual reality (VR)
Rights
Copyright © 1998 IEEE. Reprinted from IEEE Computer Graphics and Applications. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Bradford's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.Peer-Reviewed
YesOpen Access status
openAccess
Metadata
Show full item recordAbstract
Advances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive applications. Artificial intelligence techniques and autonomous agents give computer-generated characters a life of their own and let them interact with other characters in virtual worlds. Developments and advances in networking and virtual reality (VR) let multiple participants share virtual worlds and interact with applications or each other.Version
Published versionCitation
Earnshaw R., Magnenat-Thalmann N, Terzopoulos D et al (1998) Computer animation for virtual humans. IEEE Computer Graphics and Applications. 18(5): 20-23.Link to Version of Record
https://doi.org/10.1109/MCG.1998.708557Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1109/MCG.1998.708557