Efficient and realistic character animation through analytical physics-based skin deformation
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Publication date
2019-07Keyword
Character animationRealistic skin deformation
Fourier series representations
Physics-based model
Analytical solution
Rights
© 2019 Elsevier Inc. All rights reserved. Reproduced in accordance with the publisher's self-archiving policy. This manuscript version is made available under the CC-BY-NC-ND 4.0 license.Peer-Reviewed
YesOpen Access status
openAccessAccepted for publication
2019-06-03
Metadata
Show full item recordAbstract
Physics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physics-based skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations.Version
Accepted manuscriptCitation
Bian S, Deng Z, Chaudhry E et al (2019) Efficient and realistic character animation through analytical physics-based skin deformation. Graphical Models. 104: 101035.Link to Version of Record
https://doi.org/10.1016/j.gmod.2019.101035Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1016/j.gmod.2019.101035