Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law
Publication date
2021-07Keyword
Wireframe extractionODE sweeping surface-represented 3D models
Newton's second law-based facial blendshapes
Peer-Reviewed
YesOpen Access status
closedAccess
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Show full item recordAbstract
Online games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton's second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects.Version
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Fang J, Bian S, Macey J et al (2021) Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law. 25th International Conference on Information Visualisation (IV) 5-9 Jul 2021. Sydney, Australia.Link to Version of Record
https://doi.org/10.1109/IV53921.2021.00056Type
Conference paperae974a485f413a2113503eed53cd6c53
https://doi.org/10.1109/IV53921.2021.00056