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    Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law

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    Publication date
    2021-07
    Author
    Fang, J.
    Bian, S.
    Macey, J.
    Iglesias, A.
    Ugail, Hassan
    Malyshev, A.
    Chaudhry, E.
    You, L.
    Zhang, J.J.
    Keyword
    Wireframe extraction
    ODE sweeping surface-represented 3D models
    Newton's second law-based facial blendshapes
    Peer-Reviewed
    Yes
    Open Access status
    closedAccess
    
    Metadata
    Show full item record
    Abstract
    Online games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton's second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects.
    URI
    http://hdl.handle.net/10454/18921
    Version
    No full-text in the repository
    Citation
    Fang J, Bian S, Macey J et al (2021) Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law. 25th International Conference on Information Visualisation (IV) 5-9 Jul 2021. Sydney, Australia.
    Link to publisher’s version
    https://doi.org/10.1109/IV53921.2021.00056
    Type
    Conference paper
    Collections
    Engineering and Informatics Publications

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