The Europe’s Lost Frontiers Augmented Reality sandbox: Explaining a 2.5 million Euro project using play sand
dc.contributor.author | Murgatroyd, Philip | |
dc.contributor.author | Butler, Micheál | |
dc.contributor.author | Gaffney, Vincent L. | |
dc.date.accessioned | 2022-04-07T13:15:10Z | |
dc.date.accessioned | 2022-04-13T13:40:13Z | |
dc.date.available | 2022-04-07T13:15:10Z | |
dc.date.available | 2022-04-13T13:40:13Z | |
dc.date.issued | 2022-04-06 | |
dc.identifier.citation | Murgatroyd P, Butler M and Gaffney V (2022) The Europe’s Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project Using Play Sand. In: Ch'ng E, Chapman H, Gaffney V and Wilson AS (eds) Visual Heritage: Digital Approaches in Heritage Science. Springer Series on Cultural Computing. Springer, Cham. pp 225–241. | en_US |
dc.identifier.uri | http://hdl.handle.net/10454/18881 | |
dc.description | Yes | en_US |
dc.description.abstract | The subject area of the Europe's Lost Frontiers project, the submerged landscape of Doggerland, is inaccessible and the data by which we can understand it is complex and hard for the non-specialist to understand. In order to be able to present the project at public events, an Augmented Reality sandbox was constructed, which records the shape of sand in a box, interprets it as a landscape inhabited by humans, animals and plants, and projects this simulated land back on to the sand. Different software packages can be used to highlight the effects of climate change or provide examples of the different types of evidence available to archaeologists researching submerged landscapes. The end result is an interactive, accessible display which attracts all ages and can be used as a starting point to conversation regarding the project's archaeological, scientific and technological aspects. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Springer | |
dc.relation.isreferencedby | https://doi.org/10.1007/978-3-030-77028-0_12 | en_US |
dc.rights | © 2022 Springer Nature Switzerland AG. Reproduced in accordance with the publisher's self-archiving policy. | en_US |
dc.subject | Augmented reality | en_US |
dc.subject | Doggerland | en_US |
dc.subject | Agent-based modelling | en_US |
dc.subject | Submerged landscapes | en_US |
dc.subject | Climate change | en_US |
dc.subject | Augmented reality sandbox | en_US |
dc.subject | Landscape interpretation | en_US |
dc.subject | Submerged landscapes | en_US |
dc.title | The Europe’s Lost Frontiers Augmented Reality sandbox: Explaining a 2.5 million Euro project using play sand | en_US |
dc.status.refereed | Yes | en_US |
dc.type | Book chapter | en_US |
dc.date.EndofEmbargo | 2024-04-06 | |
dc.type.version | Accepted manuscript | en_US |
dc.description.publicnotes | The full text will be available at the end of the publisher's embargo: 6th April 2024 | en_US |
dc.rights.license | Unspecified | en_US |
dc.date.updated | 2022-04-07T13:15:12Z | |
refterms.dateFOA | 2022-04-13T13:42:15Z | |
dc.openaccess.status | embargoedAccess | en_US |