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dc.contributor.authorMurgatroyd, Philip
dc.contributor.authorButler, Micheál
dc.contributor.authorGaffney, Vincent L.
dc.date.accessioned2022-04-07T13:15:10Z
dc.date.accessioned2022-04-13T13:40:13Z
dc.date.available2022-04-07T13:15:10Z
dc.date.available2022-04-13T13:40:13Z
dc.date.issued2022-04-06
dc.identifier.citationMurgatroyd P, Butler M and Gaffney V (2022) The Europe’s Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project Using Play Sand. In: Ch'ng E, Chapman H, Gaffney V and Wilson AS (eds) Visual Heritage: Digital Approaches in Heritage Science. Springer Series on Cultural Computing. Springer, Cham. pp 225–241.en_US
dc.identifier.urihttp://hdl.handle.net/10454/18881
dc.descriptionYesen_US
dc.description.abstractThe subject area of the Europe's Lost Frontiers project, the submerged landscape of Doggerland, is inaccessible and the data by which we can understand it is complex and hard for the non-specialist to understand. In order to be able to present the project at public events, an Augmented Reality sandbox was constructed, which records the shape of sand in a box, interprets it as a landscape inhabited by humans, animals and plants, and projects this simulated land back on to the sand. Different software packages can be used to highlight the effects of climate change or provide examples of the different types of evidence available to archaeologists researching submerged landscapes. The end result is an interactive, accessible display which attracts all ages and can be used as a starting point to conversation regarding the project's archaeological, scientific and technological aspects.en_US
dc.language.isoenen_US
dc.publisherSpringer
dc.relation.isreferencedbyhttps://doi.org/10.1007/978-3-030-77028-0_12en_US
dc.rights© 2022 Springer Nature Switzerland AG. Reproduced in accordance with the publisher's self-archiving policy.en_US
dc.subjectAugmented realityen_US
dc.subjectDoggerlanden_US
dc.subjectAgent-based modellingen_US
dc.subjectSubmerged landscapesen_US
dc.subjectClimate changeen_US
dc.subjectAugmented reality sandboxen_US
dc.subjectLandscape interpretationen_US
dc.subjectSubmerged landscapesen_US
dc.titleThe Europe’s Lost Frontiers Augmented Reality sandbox: Explaining a 2.5 million Euro project using play sanden_US
dc.status.refereedYesen_US
dc.typeBook chapteren_US
dc.date.EndofEmbargo2024-04-06
dc.type.versionAccepted manuscripten_US
dc.description.publicnotesThe full text will be available at the end of the publisher's embargo: 6th April 2024en_US
dc.rights.licenseUnspecifieden_US
dc.date.updated2022-04-07T13:15:12Z
refterms.dateFOA2022-04-13T13:42:15Z
dc.openaccess.statusembargoedAccessen_US


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