The Europe’s Lost Frontiers Augmented Reality sandbox: Explaining a 2.5 million Euro project using play sand
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2022-04-06Keyword
Augmented realityDoggerland
Agent-based modelling
Submerged landscapes
Climate change
Augmented reality sandbox
Landscape interpretation
Submerged landscapes
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© 2022 Springer Nature Switzerland AG. Reproduced in accordance with the publisher's self-archiving policy.Peer-Reviewed
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The subject area of the Europe's Lost Frontiers project, the submerged landscape of Doggerland, is inaccessible and the data by which we can understand it is complex and hard for the non-specialist to understand. In order to be able to present the project at public events, an Augmented Reality sandbox was constructed, which records the shape of sand in a box, interprets it as a landscape inhabited by humans, animals and plants, and projects this simulated land back on to the sand. Different software packages can be used to highlight the effects of climate change or provide examples of the different types of evidence available to archaeologists researching submerged landscapes. The end result is an interactive, accessible display which attracts all ages and can be used as a starting point to conversation regarding the project's archaeological, scientific and technological aspects.Version
Accepted manuscriptCitation
Murgatroyd P, Butler M and Gaffney V (2022) The Europe’s Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project Using Play Sand. In: Ch'ng E, Chapman H, Gaffney V and Wilson AS (eds) Visual Heritage: Digital Approaches in Heritage Science. Springer Series on Cultural Computing. Springer, Cham. pp 225–241.Link to Version of Record
https://doi.org/10.1007/978-3-030-77028-0_12Type
Book chapterae974a485f413a2113503eed53cd6c53
https://doi.org/10.1007/978-3-030-77028-0_12