A study to assess the feasibility of using a novel digital animation to increase physical activity levels in asylum seeking communities

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Publication date
2022-09Keyword
Asylum seekersBehaviour change
Lifestyle interventions
Co-design
Digital smartphone application
Exercise
Mental health
Physical activity
Refugees
Service user involvement
Rights
(c) 2022 Wiley. This is the pre-peer reviewed version of the following article: Montague J and Haith-Cooper M (2022) A study to assess the feasibility of using a novel digital animation to increase physical activity levels in asylum seeking communities. 30(5): 1960-1968. Health and Social Care in the Community, which has been published in final form at https://doi.org/10.1111/hsc.13575. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions.Peer-Reviewed
YesOpen Access status
openAccessAccepted for publication
2021-08-27
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Show full item recordAbstract
The mental health benefits of physical activity and exercise are well-documented and asylum seekers who may have poor mental health could benefit from undertaking recommended levels of physical activity or exercise. Digital mobile applications are increasingly seen as feasible to precipitate behaviour change and could be a means to encourage asylum seekers to increase their levels of physical activity and exercise. This paper reports on a study that aimed to assess the feasibility of asylum seekers using the digital animation as a tool to change behaviour and increase their physical activity and exercise levels. A feasibility study underpinned by the principles of the COM-B behaviour change model was undertaken in West Yorkshire, UK, in 2019. Thirty participants were purposively recruited and interviewed. Peer interpreters were used as necessary. Deductive thematic analysis was undertaken to analyse the data. Overall, participants were positive about the feasibility of asylum seekers using the application as a behaviour change intervention. All expressed the view that it was easy to follow and would motivate them to increase their physical activity levels. Participants identified facilitators to this as the simplicity of the key messages, the cultural neutrality of the graphics and the availability of the mobile application in different languages. Identified barriers related to the dialect and accents in the translations and the over-simplicity of the application. This study has identified that a targeted digital animation intervention could help asylum seekers change their behaviour and hence improve their health and well-being. In designing such interventions, however, researchers must strongly consider co-design from an early stage as this is an important way to ensure that the development of an intervention is fit for purpose for different groups.Version
Accepted manuscriptCitation
Montague J and Haith-Cooper M (2022) A study to assess the feasibility of using a novel digital animation to increase physical activity levels in asylum seeking communities. Health and Social Care in the Community. 30(5): 1960-1968.Link to Version of Record
https://doi.org/10.1111/hsc.13575Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1111/hsc.13575