An Investigation of Group Key Management with Mobility Protocol for 5G Wireless Mobile Environment. A Case analysis of group key management security requirements with respect to wireless mobile environment of different proposed solutions
AuthorEya, Nnabuike N.
SupervisorAbd-Alhameed, Raed A.
Shepherd, Simon J.
Noras, James M.
KeywordGroup key management
Wireless mobile networks
The University of Bradford theses are licenced under a Creative Commons Licence.
InstitutionUniversity of Bradford
DepartmentSchool of Engineering and Informatics
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AbstractGroup communication, security and 5G technology present a unique dimension of challenges and security remains crucial in the successful deployment of 5G technology across different industry. Group key management plays a vital role in secure group communication. This research work studies various group key management schemes for mobile wireless technology and then a new scheme is proposed and evaluated. The main architecture is analysed, while the components and their roles are established, trust and keying relationships are evaluated, as well as detailed functional requirements. A detailed description of the main protocols required within the scheme is also described. A numerical and simulation analysis is employed to assess the proposed scheme with regards to fulfilling the security requirement and performance requirements. The impact of group size variation, the impact of mobility rate variation are studied with regards to the average rekeying messages induced by each event and 1-affects-n phenomenon. The results obtained from the simulation experiments show that the proposed scheme outperformed other solutions with a minimal number of rekeying messages sent and less number of affected members on each event. The security requirements demonstrate that backward and forward secrecy is preserved and maintained during mobility between areas. Finally, the research work also proposes a 5G-enabled software-defined multicast network (5G-SDMNs), where software-defined networking (SDN) is exploited to dynamically manage multicast groups in 5G and mobile multicast environment. Also, mobile edge computing (MEC) is exploited to strengthen network control of 5G-SDMN.
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Mobile Learning using Mixed Reality Games and a Conversational, Instructional and Motivational Paradigm. Design and implementation of technical language learning mobile games for the developing world with special attention to mixed reality games for the realization of a conversational, instructional and motivational paradigm.Earnshaw, Rae A.; Robison, David J.; Excell, Peter S.; Fotouhi-Ghazvini, Faranak (University of BradfordSchool of Computing, Informatics and Media, 2012-03-20)Mobile learning has significant potential to be very influential in further and higher education. In this research a new definition for Mobile Educational Mixed Reality Games (MEMRG) is proposed based on a mobile learning environment. A questionnaire and a quantifying scale are utilised to assist the game developers in designing a MEMRG. A ¿Conversational Framework¿ is proposed as an appropriate psycho-pedagogical approach to teaching and learning for MEMRG. This methodology is based on the theme of a ¿conversation¿ between different actors of the learning community with the objective of building the architectural framework for MEMRG. Various elements responsible for instructing and motivating learners in educational games are utilised in an instructional-motivational model. User interface design for the games incorporates an efficient navigation system that uses contextual information, and allows the players to move seamlessly between real and virtual worlds. The implementation of MEMRG using the Java 2 Micro Edition (J2ME) platform iii is presented. The hardware and software specification for the MEMRG implementation and deployment are also discussed. MEMRG has produced improvements in the different cognitive processes of the learner, and also produced a deeper level of learning through enculturation, externalising ideas, and socialising. Learners¿ enjoyment, involvement, motivation, autonomy and metacognition skills have improved. This research will assist developers and teachers to gain an insight into learning paradigms which utilise mobile game environments that are formed by mixing real and virtual spaces, and provide them with a vision for effectively incorporating these games into formal and informal classroom sessions.