Show simple item record

dc.contributor.authorCh'ng, E.
dc.contributor.authorGaffney, Vincent L.
dc.contributor.authorGarwood, P.
dc.contributor.authorChapman, H.
dc.contributor.authorBates, R.
dc.contributor.authorNeubauer, W.
dc.date.accessioned2020-03-11T12:20:29Z
dc.date.available2020-03-11T12:20:29Z
dc.date.issued2016
dc.identifier.citationCh'ng E, Gaffney V, Garwood P et al (2016) Merging the real with the virtual: crowd behavior mining with virtual environments. In: 22nd International Conference on Virtual System & Multimedia (VSMM). 17-21 Oct 2016, Kuala Lumpur, Malaysia.en_US
dc.identifier.urihttp://hdl.handle.net/10454/17708
dc.descriptionNoen_US
dc.description.abstractThe first recorded crowdsourcing activity was in 1714 [1], with intermittent public event occurrences up until the millennium when such activities become widespread, spanning multiple domains. Crowdsourcing, however, is relatively novel as a methodology within virtual environment studies, in archaeology, and within the heritage domains where this research is focused. The studies that are being conducted are few and far between in comparison to other areas. This paper aims to develop a recent concept in crowdsourcing work termed `crowd behaviour mining' [2] using virtual environments, and to develop a unique concept in crowdsourcing activities that can be applied beyond the case studies presented here and to other domains that involve human behaviour as independent variables. The case studies described here use data from experiments involving separate heritage projects and conducted during two Royal Society Summer Science Exhibitions, in 2012 and 2015 respectively. `Crowd Behaviour Mining' analysis demonstrated a capacity to inform research in respect of potential patterns and trends across space and time as well as preferences between demographic user groups and the influence of experimenters during the experiments.en_US
dc.language.isoenen_US
dc.relation.isreferencedbyhttps://doi.org/10.1109/VSMM.2016.7863209en_US
dc.subjectCrowdsourcingen_US
dc.subjectCrowd behaviour miningen_US
dc.subjectVirtual environmentsen_US
dc.subjectLandscape archaeologyen_US
dc.subjectDigital heritageen_US
dc.titleMerging the real with the virtual: crowd behaviour mining with virtual environmentsen_US
dc.status.refereedYesen_US
dc.date.application2017-02-28
dc.typeConference paperen_US
dc.type.versionNo full-text in the repositoryen_US
refterms.dateFOA2020-03-11T12:20:29Z


Item file(s)

Thumbnail
Name:
Real.Virtual.CrowdBehv.v11.docx
Size:
15.21Mb
Format:
Unknown

This item appears in the following Collection(s)

Show simple item record