MGA Entertainment, Consumer Entertainment Products Company: Marketing Strategies for ‘Bratz’
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Publication date
01/12/2015Keyword
BratzBarbie
Market leader
Consumer research
Product life cycle marketing
KGOY
Tween
Product placement
Rights
© 2015 Emerald Publishing Group. Full-text reproduced in accordance with the publisher’s self-archiving policy.Peer-Reviewed
YesOpen Access status
openAccess
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Show full item recordAbstract
Toy industry in the US is product driven and full of challenges. This case presents an overview of the California-based Micro Games of America (MGA) Entertainment, which is a consumer entertainment products company, engaged in innovative lines of proprietary and licensed products including toys and games, dolls, consumer electronics, home decor, stationery and sporting goods. It had more than 200 licences. In 2001, MGA launched a fashion doll called ‘Bratz’, and it sold 150 million Bratz dolls all over the world. Bratz line surpassed the legendary brand ‘Barbie’—Mattel, Inc.’s flagship brand—in a short span of time through many innovative marketing strategies and different product placement, roll-outs, tie-ins and other promotional tactics, despite facing many challenges, such as, fast-changing demographics, shorter product life cycle (PLC) and negative perceptions about brand. This case can be used to address two issues: first, structural change drivers and trends that shaped the toy industry in developed economies and, second, how to develop effective marketing strategies for product with shorter PLC in highly product-driven market?Version
Accepted manuscriptCitation
Patel JD, Trivedi R and Savalia J (2015) MGA Entertainment, Consumer Entertainment Products Company: Marketing Strategies for ‘Bratz’. South Asian Journal of Business and Management Cases. 4(2): 226-239.Link to Version of Record
https://doi.org/10.1177/2277977915596257Type
Articleae974a485f413a2113503eed53cd6c53
https://doi.org/10.1177/2277977915596257