Publication

A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation

Tang, W.
Cavazza, M.
Mountain, D.
Earnshaw, Rae A.
Publication Date
1999
End of Embargo
Supervisor
Rights
Peer-Reviewed
Yes
Open Access status
closedAccess
Accepted for publication
Institution
Department
Awarded
Embargo end date
Additional title
Abstract
In this paper we present a constrained inverse kinematics algorithm for real-time motion capture in virtual environments, that has its origins in the simulation of multi-body systems. We apply this algorithm to an articulated human skeletal model using an electromagnetic motion tracking system with a small number of sensors to create avatar postures. The method offers efficient inverse kinematics computation and it is also generalised for the configurations of an articulated skeletal model. We investigate the possibility of capturing fast gestures by analysing the convergence patterns of the algorithm with the motion tracking sampling frequency for a range of actions.
Version
No full-text in the repository
Citation
Tang, W., Cavazza, M., Mountain, D. and Earnshaw, R.A. (1999). A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation. The Visual Computer. Vol. 15, No. 7/8. Pp. 413-425.
Link to publisher’s version
Link to published version
Type
Article
Qualification name
Notes