Publication

Computer Graphics in Rapid Prototyping Technology

Stucki, P.
Bresenham, J.E.
Earnshaw, Rae A.
Publication Date
1995
End of Embargo
Supervisor
Rights
Peer-Reviewed
Yes
Open Access status
closedAccess
Accepted for publication
Institution
Department
Awarded
Embargo end date
Additional title
Abstract
Rapid prototyping has been called "real virtuality" to emphasize its transformation of virtual objects from cyberspace into real objects. It also goes by "3D printing" to highlight the direct realization of a 3D object from an abstract graphics design, in contrast to the more usual 2D plotting of views. "Free-form fabrication" and "tool-less manufacturing" are commonly used descriptive terms. "Desktop manufacturing" and "3D hard copy" are seen in the lay press. Other variants include RPM for "rapid prototyping in manufacturing" and LMT for "layered manufacturing technologies." Whatever the name, the evolving use of RP technologies like stereolithography and selective laser sintering to quickly produce parts directly from a CAD surface or solid model is an innovative application area for computer graphics. From a designer's abstract computer model, these technologies now make it routinely possible to fabricate a 3D solid part in a matter of hours or days, rather than the weeks or months conventional production methods can take.
Version
No full-text in the repository
Citation
Stucki, P., Bresenham, J.E. and Earnshaw, R.A. (1995). Computer Graphics in Rapid Prototyping Technology. IEEE Computer Graphics and Applications. Vol. 15, No. 6. Pp. 17-19.
Link to publisher’s version
Link to published version
Type
Article
Qualification name
Notes