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PDE Face: A Novel 3D Face Model

Sheng, Y.
Willis, P.
Gonzalez Castro, Gabriela
Ugail, Hassan
Publication Date
2008
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(c) 2008 Sheng, Y. et al. Reproduced by permission from the copyright holders.
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Abstract
We introduce a novel approach to face models, which exploits the use of Partial Differential Equations (PDE) to generate the 3D face. This addresses some common problems of existing face models. The PDE face benefits from seamless merging of surface patches by using only a relatively small number of parameters based on boundary curves. The PDE face also provides users with a great degree of freedom to individualise the 3D face by adjusting a set of facial boundary curves. Furthermore, we introduce a uv-mesh texture mapping method. By associating the texels of the texture map with the vertices of the uv mesh in the PDE face, the new texture mapping method eliminates the 3D-to-2D association routine in texture mapping. Any specific PDE face can be textured without the need for the facial expression in the texture map to match exactly that of the 3D face model.
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Citation
Sheng, Y., Willis, P., Gonzalez Castro, G. and Ugail, H. (2008). PDE Face: A Novel 3D Face Model. The 8th IASTED International Conference on Visualization, Imaging and Image Processing. Palma de Mallorca, Spain. September 2008. Proceedings of the 8th IASTED International Conference on Visualization, Imaging and Image Processing. Edited by Villanueva, J.J. Calgary. ACTA Press. pp. 408-415.
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